A note on the labelling of maps
I am distinguishing between three kinds of maps. The first kind, the 'R-sequence', labelled R1, R2, R3, ... , refers to the realistic colourful maps which I use as a reality base from which I make the second kind, hand-drawn maps, which are labelled as a 'number sequence' 1, 2, 3, ... . The realistic colourful maps are fixed in scale for the whole island of Agonmayar and I mark-up sections by naming features in software whenever I need to. The hand-drawn maps, on any scale, will always have more terrain information - meadow, heath, scrub, wasteland, gravel, lava-field, fen, bog - but are less accurate in terms of distance relationships. The third kind, the 'alphabet-sequence', A, B, C, ..., is used for maps larger in scope than the island.
|MAP 2 - Borgarknoll|
Armod - the most knowledgeable lawyer in the NE. Defended friend Gunlaug who killed Ketil in a skirmish. Generous, temperate and a widely respected priest-chieftain but weary, becoming frail.
Gunnhilda - gentle and peacemaking, and yet a rock for the family. Special bond with her son Kveldulf.
Buthak - brother of deceased Ketil. A baresark (berserk), banished out of Norway from the service of the king's bodyguard for ungovernable parades of violence. Dwells in a ramshackle stone hut on the hill overlooking Borgarknoll. Has begun visiting Borgarknoll for victual and aggressive menacing 'chats'. Close to seven feet tall, he bites his shield till his teeth crack and blood fills his mouth to assuage chance murderous impulses.
Eyvind - his wife died in childbirth. His daughter Alfeida has been fostered out. Wise and fair, he is doomed to shield one foolish and one vicious brother. His friendship with Inulf has soured.
Ordlaf - Inordinate intelligence without judgment and discipline in such an environment as this island is worse than useless so Ordlaf is considered a fool. His outlet in off-humour having become a craze, he is universally disliked. Would have made an exceptional wizard.
Svertvig - Not brave enough on Agonmayar to rape for pleasure, he schemes till his mouth foams over and his eyes twist with plots to outnumber his foes ten-to-one and bash their brains in slowly. A very stupid and very ugly young man.
Inulf - Wise and noble as expected of the eldest son of such parents. His inner life is rich, and his encounter with Pycaro & Vagari had a profound effect on him which he has kept secret. The lure of the mountains of the south has shaken his perception of the world, but his love of family remains strong.
Uva - Very pretty Irish maid. 'Come away to Ireland, Inulf. My father will treat you like a prince.' All the same she has forged deep bonds with Armod and Gunnhilda. She works hard making extravagantly embroidered clothing for the entire family and encourages Kol to emulate his father in every way.
Kveldulf - Dark. Silent. Uncommunicative. An extraordinary athlete. A killer with ease. So intense he makes his parents uneasy. Only Inulf and Gunnhilda are close to Kveldulf.
Hallgerda - Strange and fey, she is taller than her brothers and intimidatingly fair. She looks like she might wield a sword but has no martial spirit, nor does she fear death. Unnervingly calm and penetrating in conversation. Acuminous, she is a powerful poet (though no-one knows it)
High level material
Pycaro & Vagari - Dungeoneers. Have been south several times and believe they have entered Aione. Pycaro is a rogue from the dirtiest city, Rome, formerly an assassin, and Vagari is an adept from Byzantium. As a pair they have been at the core of different parties of foreigners exploring the mountain range Zussayre in the south of Agonmayar.
Pycaro - A-7 W-4 --- Int-16 Cha-17 Dex-17 --- Longbow +3
Vagari - W-8 --- Int-19 --- Books:- Prisons of the Earth's Crust (Vodante). Problems in Subcreation, (Marlowe). Coming to Earth (The Giant, Nefervoovoo). The Foment of Delusion and Fancy (Percedes).
|MAP R3 (indicating locations of MAPS R1 & R2)|
|North-South TEMPERATURE PROFILE of Island|