Friday, May 24, 2013

Beowulf Art


Following on from the previous post about viking books, here are twelve illustrations by Lynn Ward from the leather bound Easton Press edition of Beowulf, a book on my special Christmas list, a list which includes things I buy for myself while agonizing over Christmas presents for the family.

Beowulf in the third piece reminds me of Turin, while Beowulf in the eleventh piece reminds me of Hurin. Im going to print both on card, stick them back to back, seal this and use it as a bookmark for my luxury edition of Children of Hurin.



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Tuesday, May 21, 2013

Viking Book Collection Illustrates Why Gaming Books Are Obsolete


Present clockwise from bottom left:

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The Viking,  Tre Trykare -- Crescent, 1972
A History of the Vikings, Gwyn Jones -- Oxford, 1968 rev. 1984.
The Prose Edda, Snorri Sturluson -- tr. Jean Young -- University of California Press, 1992 (Bowes & Bowes 1954)
Egil's Saga, ER Eddison -- Cambridge University Press, 1930.
The Broken Sword, Poul Anderson -- Abelard-Schuman, 1954.
Njal's Saga et al., Magnus Magnusson & Hermann Palsson -- Folio Society, 2002.
Vikings (Runequest), Greg Stafford & Sandy Petersen -- Avalon Hill, 1985.
The Long Ships, Frans Bengtsson -- Collins, 1984 (Collins 1954).
Beowulf, tr. Seamus Heaney -- Norton 2002.
Mother of Kings, Poul Anderson -- Tor 2001.
Historical Atlas of the Vikings, John Haywood - Penguin 1995.
The Poetic Edda: The Heroic Poems, tr. Henry Bellows -- Dover, 2007.
The Poetic Edda: The Mythological Poems,  tr. Henry Bellows -- Dover, 2004.

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Im careful how I spend money on books which I buy at the rate of one or two a week. I want to limit myself to two large bookshelves so for some time now this has required regular jettisoning of good material, at the dim end of enthralling, to make room.

Brick bookstores, and there is a very good one left in Dublin, rarely have anything I want. The fiction I read tends to be old and is reprinted on junk paper with artless computer aided cover illustrations so I order older editions online. Non-fiction for decades has typically been edited by the unintelligent ideologue, the modern academic, who doesn't realise that the only useful function he can serve is to motivate the reader like an unobtrusive guide who remains silent except to point out the subtle and the interesting which might escape attention when first we pass through. He, or often she, is not remotely as important as the writer of the work. And so I order older editions, edited and introduced in the 1960s or 1970s.

Credible recommendation is vital when ordering unseen books online. Greg Stafford's excellent bibliography in the Vikings supplement was where I read a note on The Viking edited by Tre Trykare. This hefty volume is filled with strikingly informative deft line drawings of ships, of men and women and of mundane tools and household objects. If I was asked to recommend a single book from above it would be that.

Egil's Saga was translated by ER Eddison, the greatest writer of fantasy, and hardly needs further words of recommendation. Poul Anderson's The Broken Sword is considered superior in the 1954 edition, and I have to admit it is good enough to elbow itself into the short list of fantasy works I admire. I haven't read the 1971 revised edition to compare. The Long Ships by Frans Bengtsson is a splendid historical adventure story, an authoritative page-turner. The Norton edition of Beowulf offers great value as among the essays included is Tolkien's 1936 lecture, Beowulf: The Monsters and the Critics. Since the earliest Norton edition is from 2002 there is the obligatory daft feminist gibber, in this case Jane Chance's The Structural Unity of Beowulf: The Problem of Grendel's Mother. As is my habit I heartily excised this stain with my craft knife and metal rule and fucked it in the bin.

I neglected to include in the photo above my copy of the D'Aulaires' Norse Myths 1967 Doubleday (1995 The New York Review of Books). This is a glorious and invigorating book. I posted some pictures from the d'Aulaires' Greek Myths before and may do the same for the book of Norse Myths. I consider The Prose Edda to be a companion book as it covers the same material in a highly respected translation.

Staffords Vikings is an example of a high calibre gaming resource but it can't compete with the primary material it draws on in providing a wide ground for the imagination to roam over. Some people complain that they don't have time to read source works but these same people have no shortage of time  to read gaming product over and over again. It is really a matter of standards; in the same way as it pains many gamers to read books for grown-ups, it pains me to read mediocre gaming drivel in which a childish aptitude for imitation and misunderstanding is transfigured through gamer enthusiasm as "fit for the purpose of gaming".

The shallow content in gaming books enforces literalness from a DM/reader in order to squeeze as much information out of a scenario that exists between the art and the stats. We see an obsession among gamers as to how best to present the scant content for extrusion; the ubiquitous and tedious sandbox is one outcome of this obsession. My approach has been to read widely and improvise during games on selection. There is ample time for selection of ideas by association with the unfolding reality during an eight hour game. I frequently ask the players to justify individual and party strategy to each other as a delay while I scribble down ideas, remembering to nod slowly and appreciatively when I have finished writing. One principle in reading widely is not to read books because they may be relevant for gaming but because they are inherently interesting and since I am interested in gaming too I can plunder much of what I read - but indirectly.

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Monday, May 6, 2013

What Kind of Post do You Prefer?

In my mind there are four kinds of posts I have made here:

(i) Image heavy in an attempt to convey the mood or style of the campaign. This includes the maps.

(ii) Commentary and observations on the OSR. Pure indigestion and contempt.

(iii) Text heavy descriptions of my campaign.

(iv) Text heavy discussion of gaming methods without mention of my campaign.

I have tended to blur the lines between these types but you get the idea. The question is do readers have a preference for one kind of post over another?

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Sunday, May 5, 2013

Example of a Standard Player Viking Party


Who would you choose to play and why?

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Saturday, May 4, 2013

Preliminary Adventure Cover




I have started tagging those posts relating to the adventure with "Zanzibar".

Also, a reminder that the adventure will not be made available generally through the blog. You have to ask for it before it is finished by email.

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willgrahamwill ATSYMBOL gmail DOTSYMBOL com
Note two 'will's in the email address

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Thursday, May 2, 2013

Three Characters, op.1.ii





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Three Characters, op.1.i




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Friday, April 26, 2013

Recommend a Good Translation of Baudelaire's Flowers of Evil?


I have this Oxford Edition translated by James McGowan in 1993. I rarely read modern poetry in translation because the difficulties are insurmountable for a translator who is not a brilliant poet is his own right. McGowan translates Baudelaire into rhyming verse and I find it unreadable.

So recommend a good translation if you know of any, preferably in prose and without histrionics.

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Saturday, April 20, 2013

The Man Who Sold The World

Five Great Houses.
Five Wise Men.
One in Thrall to the Spirit of Fire and Night,
Beneath Africa's Dying Light,
A Balrog.



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I thought you died alone, a long long time ago?



Oh no, not me

I never lost control

You're face to face

With The Man Who Sold The World

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Thursday, April 18, 2013

High Resolution Scan of Zanzibar


Click here to download image [4Mb]
(then select File & Download)

Only the major streets and thoroughfares of the city are shown, or revealed, in white. Filaments abound between and are determined for tactical fight or flight consideration with dice, and by design for those areas where events, encounters or specific locations have been conceived at the pace that the reality of the city is exposed by player exploration as mentioned previously. Black dots represent the locations of the manses, towers or palaces of the Great Houses. I will describe Zanzibar through the eyes of the player characters in the introduction to the preliminary adventure as they experience it arriving by long ship in the harbour.

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